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  #1  
Old 08-29-2008
VexusVersion
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Metal Sonic running STi: Super Sonic Knockout


SYNOPSIS:
After the festival of the Sun, Sonic and his friends moved back to their homeland. However, the peace is about to come to a standstill.

The Master Emerald has been stolen, the Chaos Emeralds are acting strange, and person that no one has seen before attempts to change the world forever. Something big is about to begin, and it's going to take more than courage to prevent disaster!



(Planned) FULL GAME FEATURES:
  • Play as a total of around 25 characters, each with their own moves, stats, and playing styles.
  • Fight to the end in over 30 arenas. Beware of dangerous hazards and knock your enemies into secret battlegrounds mid-fight!
  • The new improved Chaos Gauge will allow you to unleash a burst of power or a devastating attack on your foes!
  • A full story mode spanning around 30 stages! Unlock secret stories and play Replay mode to take on more challenges!
  • 2 human players can battle in 1-on-1 and 2-on-2 matches with all unlocked content!
  • Collect hundreds of emblems! From playable content to trophies, find them in battle or at the Megalo City Store!


DOWNLOAD DEMO 4

New Features
  • The game now runs at a smooth 60fps;
  • The entire game redone from the ground up!
  • New TRAINING and TAG TEAM modes!
  • Medals! Beat story stages, missions, and find them levels;
  • Air combos, throws, and chargeable attacks make their SSK debut!
  • 6 completed stages to battle in. Some a revised versions and some are brand new!
  • 3 slot save function with optional auto-save;
  • 3 difficulty settings;

18/07/09: New website is open for business on pg17!

04/05/09: Check out screenshots of the new interface on pg12!

28/04/09: Showing off the new website on pg12!
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  #2  
Old 08-31-2008
FatalFart
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Uhhm, isnt 25 characters a bit TOO much? Other than that, looks cool
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Old 09-01-2008
Blazefire
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SuperSonicKnockout is by FAR the best Battle fangame I have ever seen, Exellent programing smooth feel. This has it all. Can't Wait for the next demo, Exellent work PSB.
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Old 09-01-2008
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this looks really amazing!!
can't wait to play it!
keep it up
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Old 09-01-2008
VexusVersion
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Quote:
Originally Posted by FatalFart
Uhhm, isn't 25 characters a bit TOO much? Other than that, looks cool
If the characters aren't clones and I have the commitment (and resources) to do it, than why not?

Quote:
Originally Posted by Blazefire
Super Sonic Knockout is by FAR the best Battle fangame I have ever seen, Excellent programing smooth feel. This has it all. Can't Wait for the next demo, Excellent work PSB.
Actually I'd hand over that award to Naruto Ninja Way. The game has a full team and online matches. Check that out while you're waiting for Demo 3 XD.

Anyway,I might as well do a text-based update till I gather more screenshots to show
  • There will be 3 new characters for the next demo and will have considerably different playing styles. I will eventually put up a poll of candidates so you lot can choose who the third new challenger is.
  • All the arenas have been re-looked over and even now stages are getting enhancements. These range from graphical tweaks, hazards, and multi-stage areas. More on those later.
  • The character select menu is going to be redone again. It will allow you to quickly choose you're match setup in any vs mode (this includes tag team), see all the available characters without having to scroll around, and set up battle options (like handicaps, which were already programmed).
  • Thanks to the new, smarter, faster, and more efficient AI system, I can start work on training modes and tag modes when everything else is ready.

Thats all for now. Another update will come it's way soon.
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Old 09-01-2008
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To also put it in words (Gahhhhhhh, ) You've just made me gleam with exitment :)
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Old 09-09-2008
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Quote:
Originally Posted by Blazefire View Post
SuperSonicKnockout is by FAR the best Battle fangame I have ever seen, Exellent programing smooth feel. This has it all. Can't Wait for the next demo, Exellent work PSB.


actually sonic battle 3 by bluehog is a better (and complete.)

However this game is really fun, and i like how they have both battle and adventure mode mixed in one.
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Old 09-09-2008
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Actualy, I disagree. SSK is by far smoother and has alote more fetures. But I think Bluehog's Game and PSB's game Share the same qualitys.
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Old 09-15-2008
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Sorry about the lack of updates people (From both SSK and STi in general). The school year has started again and I've been taking strides to stay ahead this year.

UPDATE: 15/09/2008
I've most recently been re-developing the character select menu. There are several reasons for this. The first is design consistancy, secondly to make it more user friendly, and finally to give the menu more options.
  • The first attachment shows what you will come across when you enter the menu. You can have a choice of a 2-player match, or 2 varieties of tag-team match (vs and co-op). There will also be a handicap option that you can adjust here. The handicap limits have been decided as 10% - 200%.
  • The second attachment shows another WIP screen of actual character selection. This is the 4th time this menu has been changed (though this is the smallest change so far).

Another update in around a week. Did I hear someone say tutorials?
Attached Images
File Type: jpg ssk_15-09-08_0.jpg (14.8 KB, 32 views)
File Type: jpg ssk_15-09-08_1.jpg (20.7 KB, 32 views)
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Old 09-15-2008
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Looks nice, always loved your taste for menu's.
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  #11  
Old 09-15-2008
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I love your style of Spriting/Drawing. it feels like SonicBattle style actualy to me. =D
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  #12  
Old 09-16-2008
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I guess you are right that sonic knockout is somewhat smoother, but sonic battle 3 fighting is fun because it is somewhat unique. I love super sonic knockout though as well.
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Old 09-17-2008
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Quote:
Originally Posted by peterskywalker View Post
I guess you are right that sonic knockout is somewhat smoother, but sonic battle 3 fighting is fun because it is somewhat unique. I love super sonic knockout though as well.
They are equaly good in there OWN way really...........I hope this gets another demo PSB. -=LOL=-
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Old 09-17-2008
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Well ive known about this game for a very long time now almost about a year now im guessing? Any ways I just thought id say keep up the good work and it has been a long time since the last demo so hopefully ittle get here soon.
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Old 09-18-2008
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Yo PSB, Could ya send me the link of your site, I wanna play them all again.-=LOL=-
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Old 09-18-2008
VexusVersion
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http://shadowblazeportal.110mb.com/ssk_site/downloads.php
http://soniccagedome.com/sti/game_knockout.php
Either of these 2 pages have the latest bug-fixes of all the demos so far. Enjoy.

PS: Anyone who noticed a broken link in the tutorials page leading to the 'Town Stage Hints' tutorial download will now find it fixed.
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Old 09-18-2008
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Quote:
Originally Posted by Pro ShadowBlaze View Post
http://shadowblazeportal.110mb.com/ssk_site/downloads.php
http://soniccagedome.com/sti/game_knockout.php
Either of these 2 pages have the latest bug-fixes of all the demos so far. Enjoy.

PS: Anyone who noticed a broken link in the tutorials page leading to the 'Town Stage Hints' tutorial download will now find it fixed.
Can't get enough of that wonderfull "SSK" =D. Just one problem i have always noticed in the 3rd demo.

When the bit where you need to get up the wall, I can never get up it. and that is as far as i have ever gotten :(. Could you help me with that?
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Old 09-18-2008
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I believe there is a video showing a story mode walkthrough on YouTube... Let me bring it up (YouTube functionality GO!):
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Old 09-18-2008
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Awwwwwwwwwwwwww...........I luz u for dis -=LOL=-. I Wish i had Enemy AI like that :/. How far is the progress with the next demo?
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Old 09-22-2008
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UPDATE: 22/09/2008
I'm still working out some extra tidbits in the Character Select menu, but it's worth it though. The transitions are so smooth and look really nice with the *** ******* ********.

Recently I had noticed some MAJOR slowdown in several of the stages. The closer I was to the middle of the level, the more lag there seemed to be. I eventually found out this was an error in the deactivation code where the area where objects are allowed to activate became stupidly huge, thus giving the game about 1200 objects to process XD.
Thankfully that problem is fixed now. The game maintains a solid 30 fps throughout and is now the amount of active objects never exceeds 200. That kind of news makes me very happy indeed.

By next week I should have something awesome to let you play... and it's NOT Demo 3...
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